Jeff's Bio

A nineteen-year veteran of the gaming industry, Jeff brings outstanding experience to the company along with an infectious enthusiasm for his work (and a walking frame and ear trumpet, for he is venerable and aged).

He began his career in digital games in 1992 at Bethesda Softworks. There Jeff worked as an artist/animator on games such as The Terminator: 2029 and The Elder Scrolls: Arena. He continued his experience at NorthStar Studios, the first developer in the U.S. for the Playstation I. Finding his way to Texas, Jeff joined 3DO-Austin where he worked for several years as a lead artist/animator and later worked at Big Sky Interactive building and designing levels for games such as Jimmy Neutron Boy Genius and SpongeBob Squarepants: Revenge of the Flying Dutchman.

Wanting to give back to the industry, Jeff became one of the founding faculty at The Guildhall at SMU where he, and other industry veterans, taught masters level classes, his being in Level Design; the first Masters degree ever offered in this field. After spending five years teaching and creating some of the best Level Designers in the industry, he decided to move forward with his career again and joined the ranks at Superstition Studios working on an unannounced project.

Now Jeff has once again donned the artist's floppy hat and smock to serve as Dust Devil's lead artist and animator.